Guides
Re://Adventures Trait Rerolls
Rerolling is a budget, not a habit. Plan the spend before you click and stop at the stop rule.
Reroll tokens replace a unit's trait with a new random one. They are a limited economy — which is exactly why most players waste them, and why this page exists: a budget, spend order and stop rule that works on any token economy.
Where reroll tokens come from
- Gameplay rewards — Story progression and recurring content are the reported sources (Destructoid, 2026-09-23); exact amounts are Unverified.
- Codes — some promo codes reportedly include reroll tokens; only tested codes are listed on the Codes page.
- Purchasable bundles — reported as a source; prices are not published until verified.
When to spend a token
- Only on a unit you will keep — rerolling a filler unit is a token down.
- Only on a role-mismatch — if the current trait already fits the role, the roll has nothing to fix.
- Only inside a budget — decide the maximum tokens for this unit now, and write it down.
- Only after the basics — spend gems on the confirmed essentials before gambling tokens on perfection.
When to stop
- Stop at role fit — the trait amplifies the unit's job; perfection is a bonus, not a requirement.
- Stop at budget — the number you set before you started. No exceptions at the counter.
- Stop when it hurts elsewhere — if the next roll means skipping an upgrade your team needs now, keep the trait.
- Stop before updates — a balance patch can change which traits are good; hoarding a few tokens across an update is usually wiser.
FAQ
FAQ
Common questions about this topic.
What is a reroll token for?
It replaces a unit's trait with a new random one. Value is in using them on role-fit targets inside a budget.
How do I get reroll tokens?
Reported sources: gameplay rewards, some codes and purchasable bundles. Exact amounts and prices are Unverified.
When should I absolutely not reroll?
On filler units you will replace, on traits that already fit, without a budget, and right before a balance update.